King’s Gate


LARP Design: The In-Town Game 2

Thanks to a long list of complicating factors, I had to miss almost every LARP event of 2023 before September. Since the start of September, I’ve played an Eclipse event, an Altera Awakens event, and two Alliance events (one Atlanta chapter event, one National event run by Crossroads TN), I’ve […]


LARP Design: A Further Five Field Battles

It has been more than two years since my last post in this series, in part because we spent two years not LARPing. We’re back at it now, and that makes it easier to write. In the first two posts, I talked about ten field battle models I’ve seen. Today’s […]


LARP Design: Five More Field Battle Models 3

Back in January, I wrote about five common field battle designs, and it sparked an interesting couple of days of conversation among my LARPing community. This time out, I’m talking about five much less common (but still highly reusable) models. Image by Christian Körtke from Pixabay 6. Long-Distance Escort If you also play […]


LARP Design: Wandering Monsters and Active Locations 5

In a boffer LARP campaign, it does a lot of good for the wandering-monster gameplay experience if the players have a steady supply of reasons to move around the game site in small groups. That is, it both improves the experience of being a wandering monster (and yes, people playing […]


D&D 5e: Three New Elf Cultivars 2

A recent conversation over in the social medias (join my Dungeons & Dragons 5e group in MeWe) with Cam Banks has me thinking about other takes on elves. In particular, he was looking for lower-magic elves with no cantrips or teleports. There’s not a lot of official content that points […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


D&D 5e: The Inquisitor Background 2

For the same project as the Cultist background, I’m creating another close variant on the acolyte, but on the opposite, more enforcing side of the social order. Inquisitors work about equally well as crusading heroes or the authority to rebel against. Figure out which side is the underdog in your setting, and […]


D&D 5e: Serpentkin Roguish Archetype 3

A few months ago, Jeremiah McCoy mentioned wanting a snake-themed roguish archetype, inspired by his long-term King’s Gate character who was a physician and brewer with a bond to the Snake totem. Obviously, barbarians are the class with pre-existing totemic themes, but I wouldn’t be sorry to see totemic themes […]


D&D 5e: Warrior Orders and Maneuvers

Inigo Montoya: You are using Bonetti’s Defense against me, ah? Man in Black: I thought it fitting considering the rocky terrain. Inigo Montoya: Naturally, you must expect me to attack with Capo Ferro? Man in Black: Naturally, but I find that Thibault cancels out Capo Ferro. Don’t you? Inigo Montoya: […]