Shattered Isles


LARP Design: The In-Town Game

Thanks to a long list of complicating factors, I had to miss almost every LARP event of 2023 before September. Since the start of September, I’ve played an Eclipse event, an Altera Awakens event, and two Alliance events (one Atlanta chapter event, one National event run by Crossroads TN), I’ve […]


LARP Design: A Further Five Field Battles

It has been more than two years since my last post in this series, in part because we spent two years not LARPing. We’re back at it now, and that makes it easier to write. In the first two posts, I talked about ten field battle models I’ve seen. Today’s […]


LARP Design: Five More Field Battle Models 1

Back in January, I wrote about five common field battle designs, and it sparked an interesting couple of days of conversation among my LARPing community. This time out, I’m talking about five much less common (but still highly reusable) models. Image by Christian Körtke from Pixabay 6. Long-Distance Escort If you also play […]


LARP Design: Wandering Monsters and Active Locations 3

In a boffer LARP campaign, it does a lot of good for the wandering-monster gameplay experience if the players have a steady supply of reasons to move around the game site in small groups. That is, it both improves the experience of being a wandering monster (and yes, people playing […]


D&D 5e: Three New Elf Cultivars 2

A recent conversation over in the social medias (join my Dungeons & Dragons 5e group in MeWe) with Cam Banks has me thinking about other takes on elves. In particular, he was looking for lower-magic elves with no cantrips or teleports. There’s not a lot of official content that points […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


LARP Design: Lore Skills

When it comes to structuring a robust lore game, many games include knowledge or lore skills. These skills serve, on one level, as background: a character-sheet indication of who the character is and what she does. On another, they represent a path for additional exposition. In some games and to […]


LARP Design: Story Arc Transitions

The Eclipse campaign has successfully concluded its first story arc. Their six-year mission: to boldly go where no LARP of its lineage has gone before. This is far from the end for the campaign, however, as they have announced that the second story arc begins in September. Arc structure, especially in the […]


Experience Points 3

It’s interesting to me how conversations about specific topics sometimes crop up in multiple unconnected places at the same time. Just as Ryan Macklin is discussing disadvantages and experience points in his blog, there’s also a lively exchange on experience points going on in Google Plus. The G+ conversation is, […]