Wildlands South


How to Write a Boffer LARP Module 2

Treasured Patreon backer Ryan McCorkle asked for a guide to writing modules for boffer LARPs. Since I freely acknowledge that there are others out there who can do better at this than I can, I hope the comments section will become a useful resource in its own right. For readers […]


LARP Design: Wandering Monsters and Active Locations 2

In a boffer LARP campaign, it does a lot of good for the wandering-monster gameplay experience if the players have a steady supply of reasons to move around the game site in small groups. That is, it both improves the experience of being a wandering monster (and yes, people playing […]


D&D 5e: Three New Elf Cultivars 2

A recent conversation over in the social medias (join my Dungeons & Dragons 5e group in MeWe) with Cam Banks has me thinking about other takes on elves. In particular, he was looking for lower-magic elves with no cantrips or teleports. There’s not a lot of official content that points […]


Five Tips for Time Travel Stories

Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I’m finally writing one – if not an exhaustive guide, then five pointers to make your time travel adventure as cool as possible. I’ve always loved […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


D&D 5e: Five Magic Bows (and a Magic Arrow) 9

As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]


suspicion, Tangled, Eugene, Wanted

D&D 5e: Alternate Threat Tracks

D&D’s Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they’ve done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, […]