Advice Column


Five Tips for Time Travel Stories

Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I’m finally writing one – if not an exhaustive guide, then five pointers to make your time travel adventure as cool as possible. I’ve always loved […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


Character Relationships and Engagement

I’ve been thinking a lot lately about the threshold between roleplaying that feels like it’s going through the motions and roleplaying that feels like it takes on a life of its own. That distinction will mean a lot of different things to different people, as much as two people can […]