I’m a bigtime fan of 5e’s introduction of Backgrounds, particularly as a source of skill and tool proficiencies and noncombat features. Even more than (most) classes and subclasses, Backgrounds also suggest a trajectory of your personal story, beyond zero-to-hero. But within that arc, your Background features don’t change. Inspired by […]
This is the story of how, a couple of weeks ago, I had an idea eight years too late for the problem it solves. There’s a lot of development history to go into this, though, so bear with me and I’ll get to it – or you can skip straight […]
I don’t know if this is going to be one of my Unpopular Opinions, but I think it’s easy to look at the warlock Pacts (not Patrons, just Pacts) and expect them to deliver more than the designers seem to have intended. Today I want to talk about the Pact […]
As part of the Seas of Vodari project, I’m creating new spells for nautical adventures. Thinking back to 3.x, I recall a lot of highly-specialized spells that were okay for wizards, but so situational that any Spells Known class can’t justify taking them. My goal, then, is to create sea- and […]
A bit more than two years ago, I posted the Way of the Silver Chain monastic tradition. I showed it to several friends recently and got some great feedback, leaving me completely dissatisfied with its original conception. I like to think that I’ve learned a lot about subclass design over […]
I have a bunch of projects that I’ve talked about in other social media platforms, but haven’t really mentioned here. Let’s fix that!
Back in January, I posted the Way of the Wild monastic tradition, drawing on the Five Animals of Southern Style kung fu. There are a lot more than five animals and five styles in kung fu, so I wanted to add more options – Monkey Style because it’s a real […]