Five Tricks to Fix That Fight Flow 7

There’s a lot of commentary online about speeding up D&D fights by tweaking the math – decreasing enemy hit points and increasing damage output. To be blunt, I think this is all wrong-headed, as long as the monster you’re using isn’t poorly designed from the start. (I did just have […]

Underwater Spellcasting

As you may know, we’re working on “Under the Seas of Vodari,” a Kickstarter stretch goal supplement for Seas of Vodari. D&D has rules for magical interactions underwater, but if all or much of the campaign takes place there, maybe you want to cut out things that underwater spellcasters never […]

Bringing Residuum to 5e 4

As most of you know, in 4e D&D there is a material called residuum, essentially the same as the various arcane dusts that enchanters create by disenchanting magic items in World of Warcraft. A variant form of residuum shows up in the Vox Machina campaign (Exandra shows a lot of […]

LARP Design: Wandering Monster Design 4

Oh, wow, I haven’t written about LARP design since December, how about that! Anyway, even before that when I talked about active locations in boffer LARPs, I knew I wanted to talk about how to design good wandering monsters for LARPs. Creature narrative, costuming, powers, and deployment are major elements […]

Five Lessons from Breath of the Wild 1

It took me until the quarantine times to do much about the fact that I got a Nintendo Switch for Christmas and dive into Breath of the Wild. In case you started your quarantine and media blackout three years early, Breath of the Wild is a huge open-world game in […]

New Magic Items for Monks

I don’t know how it goes in your campaigns, but in my 5e campaign, no one is as burdened with cool magic items as the monk. Some of these I designed to be coolest with monk class features, while others were less intentional. A magic spear… well, almost no one […]

Additional Fey Charms 4

Back in January, I wrote about Fey Contracts, including new charms you can gain from those contracts. In this post, I’m expanding the list of charms, in preparation for turning this into a DM’s Guild release. Image: Public Domain, Charm of Green Bounty When you receive this charm, your […]

Secret of Vecna, by Paper and Dice

Ryan Shatford, otherwise known as Paper and Dice (@PaperandDice), offered to convert any monster from 4e to 5e for me, if he hadn’t already covered it. I picked the Secret of Vecna, which was presented as three separate monsters in 4e. I’m posting his excellent conversion work here so that […]

D&D 5e: Goblins with Subraces 9

In my Aurikesh campaign, the PCs have just gone to a demiplane called the Great Warren, which is purportedly the homeland of the first goblins. It’s tiny and entirely underground – as far as anyone can prove, the Great Warren has no sky. Maybe it is a splinter off of […]

Dragons of Aurikesh 6

In a recent Tribality article, I mentioned that dragons in Aurikesh are (usually) a combination of a chromatic and a metallic dragon type. For instance, there is copper-green dragon that the PCs recently met, fought, killed, negotiated with, and raised, in that order. Anyway, one of my readers asked about […]