emotional play


Death in Roleplaying Games 6

This is one of those posts that I’ve talked about writing for awhile now, and I expect that a whole lot of people will disagree┬ámost vehemently with everything I say – in one direction or the other. It’s fine, folks. My comment section welcomes you as long as we all […]


Character Relationships and Engagement

I’ve been thinking a lot lately about the threshold between roleplaying that feels like it’s going through the motions and roleplaying that feels like it takes on a life of its own. That distinction will mean a lot of different things to different people, as much as two people can […]


D&D 5e: Loyalty Track 4

I’m always interested in new condition tracks, and in this post I’m proposing a Loyalty track. This modular rule is for two kinds of campaigns. The first is the deep old school, where a small number of PCs lead one or more NPCs each for dungeon delves (and the NPCs […]


Emotional Play in Games

This post is a reaction to Bluestockings’s Be Vulnerable: Emotional Play and Toxic Masculinity. I’ve been chewing on it for a few days, and I find that there are important things it doesn’t say, solely┬árelative to my own gaming space. Nothing you read here is going to reject anyone else’s […]