This is going to be a sort of unusual series, as I’ll be brainstorming and gradually creating the text of an adventure that… after editing… I plan to sell. You know, much like how the rest of my Tribality Publishing releases were Harbinger posts first? Anyway, the goal is first […]
This past weekend, I ran the follow-up session of a modest dungeon exploration in my Aurikesh campaign. It was the conclusion of an adventure that led a team of five PCs into the midst of two regiments clashing, and it ended in the PCs recruiting a powerful new asset to […]
In a tabletop game, “traditional” mechanical traps are awkward to include in a dungeon, and that is a real shame. I commented briefly on the problem of traps in my post on module construction, but now I want to dig into that topic more deeply and propose a new solution […]
In response to this post, +Matt Lichtenwalner asked: LARPing’s not my bag, but I am curious about the module building and how it relates to ‘traditional’ module building.