setting ideas


Additional Fey Charms 4

Back in January, I wrote about Fey Contracts, including new charms you can gain from those contracts. In this post, I’m expanding the list of charms, in preparation for turning this into a DM’s Guild release. Image: Public Domain, https://commons.wikimedia.org/w/index.php?curid=727057 Charm of Green Bounty When you receive this charm, your […]


D&D 5e: Three New Elf Cultivars 2

A recent conversation over in the social medias (join my Dungeons & Dragons 5e group in MeWe) with Cam Banks has me thinking about other takes on elves. In particular, he was looking for lower-magic elves with no cantrips or teleports. There’s not a lot of official content that points […]


D&D 5e Story Hooks From 4e Realmslore 3

I’ve been digging into Waterdeep: Dragon Heist like a whole lot of 5e fans right now. I think this book acknowledges and incorporates the Spellplague more than any other adventure we’ve seen so far, which is to say any – but I haven’t read every adventure and may have missed things. There’s […]


D&D 5e: Expanded Background Assets 3

In D&D 5e, Backgrounds grant a modest assortment of equipment and a pocketful of starting cash. For many campaigns, this is fine and appropriate. You’re playing wanderers, sellswords, not to say murderhoboes, and a broader base of social and material assets will at best be in a town halfway across the […]


Campaigns I’d Like to Run: Dread Sigil 3

Some time back, Kainenchen and I were talking about campaigns that pit multiple factions of antagonists against one another, and for the PCs it’s devil take the hindmost. We came up with two different takes on the same high concept: a Planescape/Ravenloft mashup. I’m going to discuss both of them a […]