LARP design


LARP Design: Wandering Monsters and Active Locations 2

In a boffer LARP campaign, it does a lot of good for the wandering-monster gameplay experience if the players have a steady supply of reasons to move around the game site in small groups. That is, it both improves the experience of being a wandering monster (and yes, people playing […]


Death in Roleplaying Games 6

This is one of those posts that I’ve talked about writing for awhile now, and I expect that a whole lot of people will disagree most vehemently with everything I say – in one direction or the other. It’s fine, folks. My comment section welcomes you as long as we all […]


LARP Economics: Collectibles

This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]


LARP Design: Invisibility and Detection 3

There’s been a lot of discussion lately in Eclipse‘s Rules Forum about invisibility and powers that counter invisibility. This is a very complicated topic in LARPing; we spent the better part of a year (off and on) discussing it while designing DtD, and I’m going to try to summarize the […]