Shattered Isles


Death in Roleplaying Games 5

This is one of those posts that I’ve talked about writing for awhile now, and I expect that a whole lot of people will disagree┬ámost vehemently with everything I say – in one direction or the other. It’s fine, folks. My comment section welcomes you as long as we all […]


D&D 5e: Three New Elf Cultivars 2

A recent conversation over in the social medias (join my Dungeons & Dragons 5e group in MeWe) with Cam Banks has me thinking about other takes on elves. In particular, he was looking for lower-magic elves with no cantrips or teleports. There’s not a lot of official content that points […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal┬áRobin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


suspicion, Tangled, Eugene, Wanted

D&D 5e: Alternate Threat Tracks

D&D’s Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they’ve done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, […]