Yearly Archives: 2018


D&D 5e Story Hooks From 4e Realmslore 3

I’ve been digging into Waterdeep: Dragon Heist like a whole lot of 5e fans right now. I think this book acknowledges and incorporates the Spellplague more than any other adventure we’ve seen so far, which is to say any – but I haven’t read every adventure and may have missed things. There’s […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


Design Diary: In the Company of Giants 3

Sure, In the Company of Giants (5th edition, Revised) has been out for nine months and I’m just now getting around to writing a design diary. Today I’m going to talk about it a bit. The first thing to understand is that I was hired to write a revision of an earlier […]


D&D 5e: The Inquisitor Background 2

For the same project as the Cultist background, I’m creating another close variant on the acolyte, but on the opposite, more enforcing side of the social order. Inquisitors work about equally well as crusading heroes or the authority to rebel against. Figure out which side is the underdog in your setting, and […]


Character Relationships and Engagement

I’ve been thinking a lot lately about the threshold between roleplaying that feels like it’s going through the motions and roleplaying that feels like it takes on a life of its own. That distinction will mean a lot of different things to different people, as much as two people can […]


D&D 5e: Cultist Background 5

For an upcoming project, I felt like the Acolyte background was a little too socially acceptable. The Cultist background presented here is a fairly close cousin to it, but emphasizes an illegal or heretical sect or secret society. As such, I think it’s especially well-suited to warlocks, but I love […]


D&D 5e: Expanded Background Assets 3

In D&D 5e, Backgrounds grant a modest assortment of equipment and a pocketful of starting cash. For many campaigns, this is fine and appropriate. You’re playing wanderers, sellswords, not to say murderhoboes, and a broader base of social and material assets will at best be in a town halfway across the […]


D&D 5e: Serpentkin Roguish Archetype 3

A few months ago, Jeremiah McCoy mentioned wanting a snake-themed roguish archetype, inspired by his long-term King’s Gate character who was a physician and brewer with a bond to the Snake totem. Obviously, barbarians are the class with pre-existing totemic themes, but I wouldn’t be sorry to see totemic themes […]