LARP design


LARP Design: Magic Items

There are a lot of lessons of good game-running that carry over between tabletop and live-action gaming. This post, though, concerns itself with an area in which the two are quite different. As usual, I’m talking about a certain band of LARPing, not all LARPing. (There are almost no statements that […]


LARP Design: Lore Skills

When it comes to structuring a robust lore game, many games include knowledge or lore skills. These skills serve, on one level, as background: a character-sheet indication of who the character is and what she does. On another, they represent a path for additional exposition. In some games and to […]


LARP Design: Story Arc Transitions

The Eclipse campaign has successfully concluded its first story arc. Their six-year mission: to boldly go where no LARP of its lineage has gone before. This is far from the end for the campaign, however, as they have announced that the second story arc begins in September. Arc structure, especially in the […]