Yearly Archives: 2016


D&D 5e: Alternate Threat Tracks

D&D’s Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they’ve done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, […]

suspicion, Tangled, Eugene, Wanted

Emotional Play in Games

This post is a reaction to Bluestockings’s Be Vulnerable: Emotional Play and Toxic Masculinity. I’ve been chewing on it for a few days, and I find that there are important things it doesn’t say, solely relative to my own gaming space. Nothing you read here is going to reject anyone else’s […]


D&D 5e: The Drow Personality

You know, when I wrote the first post in this whole series, I said straight out that I wasn’t going to do separate posts for subraces, which was absolutely about my stomach-turning reluctance to try to write drow personalities that are remotely playable in group environments (but aren’t all clones […]