Over the past three weeks, I’ve run three sessions of D&D 5th edition. Across all of these sessions, there have been eighteen different players (Kainenchen played in all three, though very little in the last case; our son was uncooperative). Ranging from people who have played 5e since the earliest […]
In a tabletop game, “traditional” mechanical traps are awkward to include in a dungeon, and that is a real shame. I commented briefly on the problem of traps in my post on module construction, but now I want to dig into that topic more deeply and propose a new solution […]
Not very long ago, I posted a lengthy praise of Below, and in that post I talked about how much I liked the way it lets adventurers alter parts of the dungeon to their own convenience. I may have even waxed a touch loquacious about it. I can’t remember the […]
In response to this post, +Matt Lichtenwalner asked: LARPing’s not my bag, but I am curious about the module building and how it relates to ‘traditional’ module building.
The Bellringer’s Tomb For the past few weeks, I’ve gotten back into Below and Fallen London (formerly known as Echo Bazaar), two browser-based choose-your-own-adventure games. I’ve mentioned Echo Bazaar reasonably often in this blog, though it’s been awhile; I think my hiatus from the game ran nearly two years. I had […]
LARP-running has any number of challenges that tabletop gaming can’t reasonably face. The specific case I want to talk about today is module parties. I assume modules aren’t a significant part of salon LARPs, though of the three salon LARPs I’ve played, two included adventure sequences outside of the main area […]
This week in my Aurikesh campaign, I’ll be trying something new. Thus far in the campaign, the players have been based in the city of Chardecum. Some of their adventures have taken them up to a week’s journey out of the city, but I expect their next adventure to involve […]
I realize that relatively few readers are interested in Aurikesh, but I have fun writing about it. For this post, I will create a list of seven dungeons or dungeon-like locations in Aurikesh, all famous enough that players could start play knowing about them, though that doesn’t necessarily mean that […]