4e DnD


Design Idea: Subdue By Threat 1

In working on Quintessence, I’ve been trying to think of situations, either realistic or cinematic, that other tabletop games don’t model well, if at all. So when Kainenchen and I watched Stardust the other day, I was struck by the many times that a character sets a blade at another character’s […]


LARP Design: Magic Items

There are a lot of lessons of good game-running that carry over between tabletop and live-action gaming. This post, though, concerns itself with an area in which the two are quite different. As usual, I’m talking about a certain band of LARPing, not all LARPing. (There are almost no statements that […]