Daily Archives: January 22, 2014


Design Idea: Subdue By Threat 1

In working on Quintessence, I’ve been trying to think of situations, either realistic or cinematic, that other tabletop games don’t model well, if at all. So when Kainenchen and I watched Stardust the other day, I was struck by the many times that a character sets a blade at another character’s […]