Quite some time back, I talked about the problems of high-level gameplay in D&D and made an assertion that the concepts weren’t the problem, and that it was easy to scale up to higher fantasy and power on the story front. This assertion was not supported in the comments. It comes […]
Not very long ago, I posted a lengthy praise of Below, and in that post I talked about how much I liked the way it lets adventurers alter parts of the dungeon to their own convenience. I may have even waxed a touch loquacious about it. I can’t remember the […]
In response to this post, +Matt Lichtenwalner asked: LARPing’s not my bag, but I am curious about the module building and how it relates to ‘traditional’ module building.
With constructive and much-appreciated feedback from friends, I’ve created another boardgame for Dust to Dust. As with its predecessor, and the Duel Arcane, the goal is to create uniquely setting-appropriate ways to pass the time with your friends, mostly using pieces that characters already have a reason to carry on […]
The Bellringer’s Tomb For the past few weeks, I’ve gotten back into Below and Fallen London (formerly known as Echo Bazaar), two browser-based choose-your-own-adventure games. I’ve mentioned Echo Bazaar reasonably often in this blog, though it’s been awhile; I think my hiatus from the game ran nearly two years. I had […]