Aurikesh


Skill Challenge Design, Part Two

I’ve been posting a lot lately about the work I’m doing on skill challenges, and now that I’ve had a chance to run two of them by my players, I’m posting about what I think worked and, more importantly, what I think didn’t work. Fair warning – this gets a […]


Races in Fantasy Gaming: The Human Condition

In the great majority of medieval fantasy games, the first or second choice a player makes when creating a character is that character’s race. Depending on the game, this choice may or may not make a large difference on a character’s mechanical outcome, but it is probably the biggest single […]