You should definitely check out the history behind this image, brought to you today by the Metropolitan Museum of Art. I’m particularly interested in this one because of some work I’ve recently done over in Tribality, as well as how seamlessly this image fits into Aurikesh. (Yes, I know that there’s not quite 200 years between the time of the Three Musketeers and the time of this image, but if you think that’s going to slow me down, you have missed the point of Photo Friday.)
It’s obvious to me that this should be a High Masterwork or magical case of guns. I’m going to, ha ha, shoot from the hip here.
Firearms, legendary (requires attunement; see below)
This fabled set of firearms were the last great creation of the Immortal Emperor’s (Editor’s note: an Aurikesh thing – we are not Bonapartists here) master gunsmith, who brought both fine art and arcane innovation to the work. Attuning Threefold Vindication requires a long rest rather than a short rest, but attuning Threefold Vindication grants attunement to all three firearms and the magical tools found within.
Musket, very rare (requires attunement; part of Threefold Vindication)
You gain a +2 bonus to attack and damage rolls with this magic musket. When you reduce a hostile creature to 0 hit points with a ranged attack using this weapon, you can make another ranged attack with this weapon, without reloading. If this bonus action attack hits, the damage it deals is necrotic. Once used, the bonus action attack property can’t be used again until Harvester rests inside the case of Threefold Vindication for 1 hour, or until the next dawn.
Pistol, rare (requires attunement; part of Threefold Vindication)
When you hit with a ranged weapon attack using this magic pistol, you deal an additional 1d6 radiant damage. As a bonus action, you can make the silvery runes shed bright light in a 20-foot radius and dim light for an additional 20 feet.
Pistol, very rare (requires attunement; part of Threefold Vindication)
You gain a +2 bonus to attack and damage rolls with this magic pistol. As an action, you can fire a shot that splinters into leaden rain. All creatures within a 30-foot cone originating from you must roll Dexterity saving throws, suffering 4d10 piercing damage on a failed saving throw, or half damage on a success. Once you use this shot, it can’t be used again until Rainfall rests inside the case of Threefold Vindication for 1 hour, or until the next dawn.
Tools of the Last Gunsmith
Tinker’s tools, very rare (requires attunement; part of Threefold Vindication)
You gain a +2 bonus to tinker’s tools checks you make with these tools. As part of a short rest, you can either automatically repair one fouled firearm for free (if misfire rules are in effect), or you can change the damage type of a firearm from piercing to bludgeoning, slashing, or fire. This change lasts for 1 minute after the next time the weapon is fired.