design diary


Dominoes and Dice Resolution Mechanic

Okay, I’ve gone away and had a long think about a core resolution mechanic for a Dust to Dust-based tabletop game. For aesthetic reasons, a core resolution mechanic for this game should involve dominoes, but what if it’s a combination dice-and-dominoes system? (The fact that both “dice-and-dominoes” and “Dust to […]


Design Diary: The Binding of Venalitazh 2

This is going to be a sort of unusual series, as I’ll be brainstorming and gradually creating the text of an adventure that… after editing… I plan to sell. You know, much like how the rest of my Tribality Publishing releases were Harbinger posts first? Anyway, the goal is first […]