D&D Next: Off the Cuff, Round 2 9

The next round of D&D Next playtest materials for public playtesters like me has dropped. I wanted to jot off a few thoughts as I skim through the files – it’ll be another couple of weeks before my gaming group can actually meet to play with any of this. They […]


Multi-classing, Or: “But Will It Blend?”

A discussion in the comments of my previous post brought up the many different forms that multi-classing has taken over the years in D&D, so I thought I might explore that in a post. It’s also something that Kainenchen and I have talked about many times, because there are a […]


D&D Next Fighters: Combat Superiority 7

First read this – if we’re going to have a conversation, context is good. It’s an idea they’re currently testing internally about how the fighter class might work in 5e, and I’d like to discuss what I suspect are the origins of the idea, some strengths, and possibly some weaknesses […]


The New Death and others, by James Hutchings 1

Recently, James Hutchings of Teleleli and several other blogs contacted me with a request, probably common for bloggers of more note than I, but new to me: he asked that I review his anthology of poetry and short fiction, The New Death and others. I’m hardly alone here – there’s […]


Four Magic Items of Aurikesh 1

In gradually continuing to develop the Aurikesh setting, I’m working in no particular order – I’m just writing about ideas as they come to me. My focus is on defining and exploring the setting’s aesthetic. I am particularly interested in making it clearly different from the other two settings I […]


Armor Issues in D&D 6

The armor chart of the D&D Next playtesting materials is odd, as many have commented, but I want to start this post by making it clear that I’ll be talking about 5e’s armor only in general terms, not in specifics. I get that it’s not a finalized design and nitpicking […]


Seven Dungeons of Aurikesh 2

I realize that relatively few readers are interested in Aurikesh, but I have fun writing about it. For this post, I will create a list of seven dungeons or dungeon-like locations in Aurikesh, all famous enough that players could start play knowing about them, though that doesn’t necessarily mean that […]


Mage Knight: Revenge Kickstarter

The company that I work for, MFV (née Icarus Studios), has begun a Kickstarter project so that we can create a video game of MageKnight. I am one of the designers on this project, and I am hugely, overwhelmingly excited about potentially getting to make this game. If you can […]


LARP Design: Between-Game Actions 12

In many live-action games, there exists a mechanic to represent the players’ actions between events, since otherwise players can only take part in the world and its goings-on for maybe twelve (for some games, as many as twenty-four) days out of every year. Since the plot committee is dedicated to […]


Clerics in Fantasy Gaming 6

A long while back, I posted a comparison of the treatment of religion, divine magic, and worship in seven different settings. This is relevant in that today I want to talk about the problems I have with clerics in fantasy gaming, particularly the various editions of D&D. These problems, I […]