One D&D: New Primal Orders 6


Back in December, I created a collection of new Divine (Holy) Orders for the Cleric class, and pointed out that Holy Orders really needed to show up at 1st level rather than 2nd level. In the new Player’s Handbook 6 playtest document, WotC renames Holy Orders to Divine Orders (presumably to avoid implying an absence of holiness in the Primal Orders), and moves them from 2nd level to 1st. The design of the features got tweaked as well.

In this post, I’m following suit with them and imagining new Primal Orders for the Druid class. For the first time in several editions, there’s a strong suggestion that a Druid might find decent armor, a weapon, and a shield to be a good use of their time in combat, so I’ll be touching on that as well.

Natural Philosopher. Your understanding of Primal magic comes from academic study and consulting manuals of natural lore. You gain Skill Proficiency in Investigation and Intelligence is your spellcasting ability score for Druid spells.

Runecarver. With a knife or a jagged fingernail, you can carve runes that hold great power. When you cast a Primal Transmutation spell that targets one willing creature and requires Concentration, you can expend one use of Wild Shape to cast it without Concentration instead. This creates a glowing red or green rune on the target. You must be able to see and touch your target, and your spell ends immediately if you use this feature again.

Seeker. You gain proficiency with one martial ranged weapon and one martial weapon with the Thrown property. You can use your Wisdom modifier in place of Dexterity when making a ranged weapon attack.

Shaman. You preserve the history of a people through songs and tales that connect them to the land and its spirits. Bane and Bless are Primal spells for you. You gain Skill Proficiency in History, and when you roll an Intelligence (History) check, you can add your Wisdom modifier (minimum +1) to the result.

Tree-singer. Your use of Primal magic is intuitive, and you sing with the Green. You gain Skill Proficiency in Perform, you can use a musical instrument as a spellcasting focus, and Charisma is your spellcasting ability score for Druid spells.

Witch. Much of your magic is distilled into brews and tinctures. You gain Tool Proficiency in Brewer’s Supplies. When you finish a Long Rest, you can create a potion that stores any Primal Abjuration spell you can cast that targets one creature. This potion retains its potency for 1 week.

Xenomancer. Little-known outside of Tu’narath, the githyanki xenomancers study the people, flora, and fauna of other planes and worlds. You gain Skill Proficiency with Persuasion, and Comprehend Languages and Tongues are Druid spells for you.

Design Notes

Natural Philosopher is a 2e Druid kit with the same theme as what I wanted from this – an Int-heavy or Int-based Druid – and the kit name captures the idea better than the first thing that came to mind for me (Botanist).

Runecarver is reusing the Runepriest idea from my previous post, but where Clerics use Abjurations, Druids use Transmutations.

Seeker and Shaman are 4e Primal-based classes, so I wanted to reference those where I could. A Wisdom-based archer druid seems like a particularly elven thing to me (uh, not counting the Archer form of the Stars Druid, which is everyone’s favorite thing).

The Witch order here is a different take on the Witch class I helped to create for Worlds Beyond Number. This captures only one narrow aspect of that class’s overall deal.

Githyanki xenomancers are a thing in 5e Spelljammer, and I like that idea a lot, so here you have it.


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6 thoughts on “One D&D: New Primal Orders

  • Craig W Cormier

    These are all really cool options. I think I made this comment on the Divine Orders post as well, but I would really love to see something like this for more classes. These orders are kind of like Fighting Styles in purpose, a way to alter overall playstyle that doesn’t have huge mechanical weight.

    Natural Philosopher and Tree-singer are both great narratively. Tree-singer especially fits the Greensinger druids of Eberron, who are tied heavily to the fey.

    Runecarver presents a really cool mechanic. I think this could easily be ported to a Divine Order that uses Channel Divinity as the currency.

    Witch is the only one that I think might need a rework with some additional mechanical explanation or limitations. Right now it is easily the strongest option if you run a campaign with any significant downtime. Maybe you can’t have more active potions than your Proficiency Bonus?

    • Brandes Stoddard Post author

      I like Fighting Styles a LOT and the main change I want to make to them is breaking down the restrictions on which ones Paladins and Rangers can take. You want to play an archer paladin or a great weapon ranger? This so does not hurt anything.

      Good news about Runecarver – it’s essentially identical to my Runepriest Divine Order, except that I decided Abjuration : Clerics :: Transmutation : Druids. =)

      I think you’re probably right about the Witch. Some fine-tuning would be good. (I really, really hope the WBN team releases the full Witch class for public consumption someday.)

      Thanks for reading!

      • Andrew

        I believe the WBN team said on a fireside episode they will release the class after Ame reaches a certain level at which one of the core class features will be revealed. You might have an idea what level that is with your insider knowledge of the class. Off the top of my head, I think they said level 6? Which is a long way off as they are all level 1, but it will be released someday!

        • Brandes Stoddard Post author

          That’s exciting to hear! I’m far enough behind on the show itself that I haven’t yet listened to any of the fireside chats.

  • Andrew

    Hey, just a heads up that the links to Knight Errant Jr’s reviews on your “Work you can buy” page are broken because their blogspot is gone. I was able to find them on archive dot org using the wayback machine, so you could fix the links that way.

    • Brandes Stoddard Post author

      Oh, thanks for letting me know! I’ll see if Jared has ported those reviews to his current blog.

      Later: Fixed. Very much appreciated.