Yearly Archives: 2017


D&D 5e: Loyalty Track 4

I’m always interested in new condition tracks, and in this post I’m proposing a Loyalty track. This modular rule is for two kinds of campaigns. The first is the deep old school, where a small number of PCs lead one or more NPCs each for dungeon delves (and the NPCs […]


Villain Design: The Rise of Tiamat 1

In this post I’m returning to my series on villain design and implementation, this time to talk about The Rise of Tiamat. It is, of course, the follow-up to Hoard of the Dragon Queen, but it’s also quite sensibly presented in its own book, because the two arcs are entirely dissimilar in […]


D&D 5e: Necromancer Rework 4

In the Reborn campaign, I have played a cleric from 1st level to 12th, and because of how clerics work in that campaign, I also got the full boat of features from the Necromancer wizard tradition. What I discovered is that the Necromancer tradition almost never did anything useful for me. […]


LARP Economics: Collectibles

This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]


D&D 5e: Five Magic Bows (and a Magic Arrow) 9

As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]


Villain Design: Hoard of the Dragon Queen 4

In the same vein as my post on Villain Design in Dust to Dust, today I’m tackling the first hardback adventure series released for 5e: Hoard of the Dragon Queen. Spoiler warning, I am going to be talking in detail about who the villains are, their motives, and the adventure’s […]