Roguebook Review

It’s been years since I was an active video game reviewer, but when I was offered a review copy of the roguelike deck builder ROGUEBOOK for the Switch, I jumped at the chance. The email billed the game as being for people who liked Slay the Spire and Monster Train, […]


April Spell Collection 6

There are a couple of spells that have shown up in Aurikesh for which I promised actual rules “sometime soon,” which apparently means today. Since those two spells don’t a satisfying post make, I’ve added in a few more ideas. Protection from Moonlight 3rd-level abjuration (bard, cleric, druid, paladin, ranger, […]


Home Base Development 4

One of the best parts of Darkest Dungeon, Pillars of Eternity, and a lot of other RPG video games is building up your home base town over the course of your many adventures. I’m not really talking about giving the town itself a numerical level that scales up, though that’s […]


New Eldritch Invocations for Warlocks 6

A few days ago on Twitter, I got to talking about the warlock class of 3.5e’s Complete Arcane, with some remarks that I’ll repeat here as a prelude to offering some new Eldritch Invocations that center on eldritch blast. “Narratively, the warlock has grown so much that one can hardly […]


Now on Kickstarter: Tome of Dark Delights Vol 1

Today I want to tell you about a Kickstarter that Sharang Biswas is running. He’s writing flash fiction queer erotica about six of the D&D classes in this first volume of the Tome of Dark Delights. I’ve read the previews of the Bard, Paladin, and Cleric stories, and if you […]


LARP Design: Quest Shrines 1

Back in this post, I suggested quest shrines as active locations on game sites, where players could go to gain a minor quest with a reward. In this post, I’m getting a little deeper into the nuts and bolts of how it might work, including a collection of sample repeatable […]


In Defense of Short Rest Resets 8

Over the past several years of 5e design, we’ve seen per-short-rest timing go away completely as a matter of new, official subclass design. This becomes much clearer in Mordenkainen Presents: Monsters of the Multiverse, in which many non-core races have been updated to operate on more uses, but per-long-rest instead. […]


Anatomist Wizard 3

Anatomists come from a relatively recent branch within the School of Necromancy. They are dedicated to anatomy and all that they can do with superior knowledge of the body. Like other necromancers, they face intense suspicion from society if their practice becomes known. In the most enlightened kingdoms or republics, […]


Treasures of the Ruby Talon Deeps 3

With some brainstorming help from friends last week, I have a new idea for the Ruby Talon Deeps. The core credit for this idea goes to Geoffrey Fortier. A new treasure type, called remembrances, are consumable items that grant both an effect and a memory relating to the history of […]


High-Level Necromancy Spells 2

Since Sam Dillon and I just finished our conversation on 2e’s Complete Book of Necromancers in Edition Wars, I felt inspired to write some high-level necromancy spells. CBoN has several, though more than a few of them are so niche in effect that I’m not trying for direct translation. Might […]