LARP Thought Experiment: Alternate Cybernetics System 2

In the Eclipse campaign, I play a human who has been heavily modified with cybernetics. I’ve been playing this character since the start of the campaign, so I’ve had a lot of time to think about theoretical alternate implementations of cybernetics. I want to be very clear that this is […]


D&D 5th Edition: OGL, GSL, SRD, DDI, and so on 5

I have, from time to time, done some freelance design and writing in the general area of D&D (starting in 3.0 and continuing through d20 Modern and 4e), so while I am far from an authority on matters of the Open Gaming License and its hollow look-alike, the Game System […]


Savage Worlds: Player-Side Review 2

As one of the test audience for Samhaine‘s system reviews, I played in a Savage Worlds session this past weekend, set in the classic D&D setting of Ravenloft. (In fact, he’s even posted the module!) The GM pregenerated characters and some backstory for each of us. I played Rhys Sulien […]


D&D 5e: Scaling Bonuses 4

While very little definite information has yet been released about 5th edition D&D, they’ve released some new information on mechanics in the past day or two that I want to comment on, based on some educated guesses made in the context of previous editions. “Instead of the fighter getting a […]


Encounters Per Day Design 2

The concept of designing D&D around a certain number of encounters per day first came to the fore in D&D 3.0. I think everyone reading this is probably familiar with the concept already, but I’d like to drill down on it a bit, because this approach completely changed D&D, and […]


D&D 5th Edition: Design Thoughts of My Own 2

The announcement of D&D Next, 5th Edition, whatever you want to call it, has unsurprisingly lit a fire under the gaming blogosphere, and now that I’m past the DtD one-day, I’m certainly up for commenting on what I’d like to see and the problems that I hope they attack. Much […]


SIFRP Hack: Playtest Recap

This past Thursday, Kainenchen and 2/3rds of my college gaming group sat down to playtest the hack of SIFRP that I’ve been posting about over the last few months. Our Christmas one-shot is now a matter of tradition, though this was the first of the games that did not use […]


Pregenerated Characters for the Christmas One-Shot

Feel free to check my math, ask questions, whatever. These characters are built to what I thought would be effective – we’ll see how that works out. Human Parthé FighterKagandi FighterHuman WizardKagandi Wizard (fighter/wizard build)Veytikka PriestBeruch PriestHuman RogueVeytikka Rogue


How to Write Advice for GMs 2

One of the most significant challenges that I’ve faced in running Mage: the Awakening is working out how to structure a satisfying challenge. For all that the many books of new Mage include chapter after chapter of advice to GMs on different kinds of campaigns one could run, ideas for […]


3:16 Carnage Amongst the Stars: Player-side Review 2

This past weekend, Stands-in-Fire ran a session of 3:16 Carnage Amongst the Stars, a rules-light game written to be about space marines killing bugs on the Planet of the Week. Our GM reworked the game’s assumed setting, so instead we fought zombies in various Left 4 Dead configurations as the […]