D&D 5e: Necromancer Rework 4

In the Reborn campaign, I have played a cleric from 1st level to 12th, and because of how clerics work in that campaign, I also got the full boat of features from the Necromancer wizard tradition. What I discovered is that the Necromancer tradition almost never did anything useful for me. […]

A Seventh Year of Blogging

It’s almost hard to believe that I’ve completed seven years of writing in this blog. I mean, yes, it’s a ton of writing and it FEELS like a ton of writing, but still. Seven years is almost as long as my whole career in the video game industry to date. […]

LARP Economics: Collectibles

This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]

D&D 5e: Five Magic Bows (and a Magic Arrow) 9

As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]

Design Diary: 5e Domain Rulership 11

If you followed my History of Domain Rulership over in Tribality, which ran from March of 2016 to January of 2017, I mentioned there that I was going to try to build my own ideal domain rulership system for 5e. In this post, I’m showing the work as I go. […]

D&D 5e: Witch Bolt Rework 1

I still see a lot of conversation around the spell witch bolt, so I want to talk about why it’s bad in both straightforward math and in likely tactical situations. I’m also going to talk about easy fixes, possibly in multiple versions, just as I’ve done with a few other […]

Photo Friday: Sea Chest (Funadansu) 2

I don’t think I’m going too far afield to say that a closed box is one of the the great symbols of adventure. Two others that spring to mind are a map and a closed door. This image is Sea Chest, with the alternate title Funadansu, from the Los Angeles […]

Villain Design: Hoard of the Dragon Queen 4

In the same vein as my post on Villain Design in Dust to Dust, today I’m tackling the first hardback adventure series released for 5e: Hoard of the Dragon Queen. Spoiler warning, I am going to be talking in detail about who the villains are, their motives, and the adventure’s […]

Photo Friday: Entrance to the Heaven

I don’t have any great gift for rendering a visual description in my GMing narration – I can get the idea across, but really making players feel, smell, or taste the fetid stench of this week’s dungeon is just not something I do well. Among other things, this is because […]

Villain Design in Dust to Dust

I’ve talked about villain design in this blog before, but now that the Dust to Dust campaign is over, I want to use them as case studies in that conversation. In my view, DtD’s major villains were one of the most-right things that we did. This is not “in comparison […]