Dragons of Aurikesh 6

In a recent Tribality article, I mentioned that dragons in Aurikesh are (usually) a combination of a chromatic and a metallic dragon type. For instance, there is copper-green dragon that the PCs recently met, fought, killed, negotiated with, and raised, in that order. Anyway, one of my readers asked about […]


D&D 5e: Six New Paladin Weapons 2

I got to thinking about the famous holy avenger swords and how, in 5e, they sort of suggest Oath of Vengeance paladins. Any paladin can use them, of course – even an Oathbreaker, though I imagine paladins everywhere would just as soon have you forget that. Anyway, I thought it […]


Fey Contracts 2

The Diabolical Deals section of Baldur’s Gate: Descent into Avernus offers something that… frankly it’s kind of weird that we haven’t seen yet in 5e, where warlock is a core class: bargain-making guidelines. In this post, I’m exploring what a fey version of the same thing would look like. I’m […]


Lair Actions Everywhere 1

As part of a Very Special Episode of Edition Wars, Sam Dillon and I were talking about Player’s Option: Combat & Tactics, which includes random events at the start of every round that affect individuals or the whole battle area. I realized that in 5e, this could just get implemented […]


How to Write a Boffer LARP Module 2

Treasured Patreon backer Ryan McCorkle asked for a guide to writing modules for boffer LARPs. Since I freely acknowledge that there are others out there who can do better at this than I can, I hope the comments section will become a useful resource in its own right. For readers […]


Q&A with Harbinger of Doom 1

This post comes out of a request from Patreon backer Benjamin Ybarra. Many thanks to everyone who contributed questions! If you like this kind of quick-hit content, all you have to do is send me more questions, by whatever means seems best to you. Tomas Giminez (@TGiminezDM) asks: Which is […]


A Ninth Year of Blogging

Goodness, it has been another year. This year I started a Patreon, and for a small-time gaming blog, it does incredibly well thanks to the generosity of friends and readers. Blog traffic both here and over at Tribality bounced back after a fairly dismal 2018, likely the result of the […]


D&D 5e: Compelled Duel Issues 4

A couple of months ago, cherished reader Jonathan McGee asked me for my thoughts on the 1st-level spell compelled duel. At the time, my answer could be summed up as, “I’m not sure I’ve thought about it at all,” so I told him I would give it some work when […]


Difficulty in Tabletop Games 3

In a recent blog post, Sly Flourish talks about 1st level as the high-water mark for danger in 5e. This sparked a conversation about danger and difficulty levels in 5e more generally. I also follow the excellent Jennifer Scheurle on Twitter, who wrote this article on difficulty in video games, […]


LARP Design: Wandering Monsters and Active Locations 2

In a boffer LARP campaign, it does a lot of good for the wandering-monster gameplay experience if the players have a steady supply of reasons to move around the game site in small groups. That is, it both improves the experience of being a wandering monster (and yes, people playing […]