Encounter Postmortem: Four Battles

Over the past few weekends, I’ve had the great fortune to play in three D&D sessions and run one. Each of these sessions wound up with a centerpiece battle, and I want to look at the different setups, uses of tension, and some statting issues that arose. These were all […]


Meet the New Blog

Harbinger of Doom got its start in Blogger back in November of 2010. Web design standards have moved on and left it looking a bit long in the tooth. Therefore I’m happy to announce that it has moved to WordPress, thanks to the tireless support of Wendy Holler. We’re working on […]


The Royal Sorcerer, Revised

Two and a half years ago, I posted a sorcerous origin called the Royal sorcerer, based on ideas around the divine right to rule, handed down as a bloodline. It has proven fairly popular with readers, and more so with the PCs in my campaign. As I’ve worked more in […]


D&D 5e: Defender Traits for NPCs

When I first saw monster stat blocks in the D&D Next playtest, and again upon the release of the Monster Manual, I was surprised at how much of a return to 2e-and-earlier form they resembled. They have some of the formal action presentation of 4e’s creature blocks, but they’re much […]


How Do We Teach Game-Running?

A friend’s Facebook thread got me thinking about how the sweet science of game-running is taught and refined. Now, as you likely know, I’ve been writing for Tribality for more than two years, and helping GMs hone their craft is a central element of the Tribality mission statement. But I […]


D&D 5e: Sorcery-Themed Magic Items

Okay, fine, I post the Tidal sorcerer, WotC comes back with the Sea sorcerer. Other than the holy avenger, though, we still haven’t seen many magic items designed to fit closely with the major character themes that show up in one or more classes. In this post, I’m offering four […]


D&D 5e: The Tidal Sorcery Origin

Since I anticipate a new UA article with sorcerous origins as soon as next Monday, now might be a great time for one that I’ve been pondering. Like a whole lot of people in America and abroad, I recently watched Moana, and I loved it. When it became clear that […]

tides, water, sea, Moana

D&D 5e: The Veytikka Personality

For the most part, my series on personality features for each race has stuck to official D&D races, with the exception of homunculi. Today, though, I’m tackling one of the races of my own creation: the veytikka. I’ve talked about them a good bit in the past, and I’ll repost […]


D&D 5e: Alchemical Experimentation

The new Unearthed Arcana article yesterday offered a 20-level artificer class, and I wrote a detailed breakdown over in Tribality. (If you’re not also reading my Tribality material, I’ve taken to doing all of my Unearthed Arcana commentary over there.) I mentioned my dissatisfaction with the absence of any active […]

alchemist, alchemy

suspicion, Tangled, Eugene, Wanted

D&D 5e: Alternate Threat Tracks

D&D’s Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they’ve done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, […]