There’s a widespread acknowledgement, I believe, that the initiative rules found in D&D, and indeed in most games, are not great and even detract from the game, but they are the least-worst option available. In this post I’m going to talk a bit about the problems with the current model […]
“It is a truth universally acknowledged, that a game designer in possession of even a modest audience must be in want of a clever new way to talk about fundamental design.” — Jane Austen, on The Forge, circa 2003, probably. This is one of those abstract-theory posts that might be […]
My friend Sean Holland is hosting this month’s RPG Blog Carnival, and his topic is Occult Mysteries and Magic. This topic is, of course, near and dear to my heart in gaming, so I hasten to join in. Now magic in D&D doesn’t have a long history of being all […]
In a G+ thread discussing one of my UA breakdowns in Tribality, Jim Carstensen said: I’d welcome your input on “half feats” that grant +1 to an ability score. On one hand, it’s half of an ASI so you are getting value. But on the other side, it seems like […]
A conversation in the comments of a now-quite-old post has prompted me to go through the Player’s Handbook for every kind of reaction and figure out its timing. Even two reactions with the same trigger don’t necessarily have the same timing, and the phrasing could stand to be clearer.
Harbinger of Doom got its start in Blogger back in November of 2010. Web design standards have moved on and left it looking a bit long in the tooth. Therefore I’m happy to announce that it has moved to WordPress, thanks to the tireless support of Wendy Holler. We’re working on […]
The ghoul has long been one of my favorite types of D&D undead. It doesn’t even matter that the original ghul of Arabian folklore is a demon instead. Cannibalism – especially a compulsion to commit same – is a kind of horror that seriously unsettles me, so I love stories about […]