By Flame, Storm, and Thorn
With By Flame, Storm, and Thorn, you can give rangers new archetype options in 5th edition, emphasizing new approaches to combat, or find inspiration for dangerous new adversaries in the wilds.
The Lantern-bearer, the Stormcloak, and the Thornguard are ranger archetypes with unique approaches to magic and guardianship. They fit easily into most settings and work well for ranged or melee combatants.
Reviews of By Flame, Storm, and Thorn:
The Basics of the Game – Late Night Ramble 223
Sea of Stars RPG Design Journal – Review
Mysteries of the Gods
In the worlds of fantasy, the gods are mighty, their works are evident to all. The clergy stand between the gods and mortals, receiving the commands of the gods and guiding the prayers of the faithful. Religions and religious sects take many forms. These three domains showcase very different forms of devotion to the gods: the zeal of blood sacrifice, the courage of the exorcist, and the animist’s connection to animal spirits and the world’s soul.
In addition, you’ll find eight new spells for clerics and other spellcasters. These spells support the Blood, Exorcism, and Spirit domains and explore secondary themes of the cleric class.
Reviews of Mysteries of the Gods:
Endzeitgeist – Mysteries of the Gods 5e
From Here to There
Why is “getting there” only half the fun? From Here to There presents nine all-new adventures focused on traveling from point A to point B. Sure, your players may be going from one dungeon to another – but why not spice up things in between? From aerial assaults to haunted bridges, From Here to There turns “getting there” into a lot more fun! Covering levels 2 to 13, this compilation has a place in every campaign.
Race Creation Cookbook
The only point-based race creation system for Fantasy d20 and OGL! GMs with a taste for fantasy world-building can either borrow races for their setting from other sources or build new fantasy races from scratch. Presented in this sourcebook are guidelines for designing new fantasy character races with access to a wide variety of abilities and balancing drawbacks. Whether these are exotic new fantasy races or variants of more familiar fantasy races, the tools are in your hands. This sourcebook contains everything you need to create variations on your favorite fantasy races or all new fantasy racial ideas that no one has seen before.
Dakrah’s Familiar is a story of fathers and sons in a world of magic and ancient secrets. Dakrah is a wizard, and to ease his solitude, he begins the creation of a familiar. What he learns along the way changes him forever.
Reviews of Dakrah’s Familiar:
The Basics of the Game – Late Night Ramble 148
Kotas Reviews Everything – Kotas Reviews Dakrah’s Familiar