Martial Schools for 4e: Rowan Berserker 2

Way back in June, I worked out the first few powers for a Roux Swordsman character class and suggested additional attack descriptors that might lend more of a cut-and-thrust feel to 4e combat. Today, I’m working on the Rowan Berserker school, also taken from King’s Gate. They fight with shields […]


Hacking SIFRP: Arcane and Divine Magic 6

About a year ago, Wombat Warlord and I spent a good bit of time working out ideas to add a robust and flexible magic system to Song of Ice and Fire Roleplaying, because we liked the core of the system enough to adapt it to other fantasy settings. In particular, […]


Song of Ice and Fire Roleplaying: Retrospective 5

From March of 2009 to March of 2010, the Monkey King ran a campaign of Song of Ice and Fire Roleplaying for a group of six players, eventually expanding to seven. I’m not sure at this point how many sessions we played, but I would guess that it was somewhere between 15 […]


Tabletop Systems: What I’m Missing 3

At present, the tabletop systems freshest in my mind are Arcana Evolved (a cousin of D&D 3.5), D&D 4th edition, Technoir, Mage: the Awakening, Over the Edge, and to a lesser extent A Song of Ice and Fire RPG. This odd melange of systems and genres naturally leads to a […]


When a Bad Idea is the Right Idea 10

Often in gaming, characters are faced with options that are Obviously Bad Ideas, whether in terms of a plot hook, a magic item, a bargain of some kind, or a button that just begs to be pushed. Some characters are rational and cautious, and avoid such involvement; probably the most […]


4e Bar Brawling, Part 5: Sulimo 2

I’ve come to the last of the Bar Brawl power lists I created back in 2009. This set shows the beginning of some thinking about terrain powers; in this case, though, I was reskinning the character’s core powers to interact with terrain that I could know for certain would be […]


4e Bar Brawling, Part 4: Dendric 1

Many of Dendric’s powers didn’t work as well as intended or weren’t as appealing as intended due to the DM being sort of a moron. Allies in the Crowd didn’t work because I forgot that I needed to place all of the uninvolved NPCs. Silvershield Soldier shouldn’t have been Wisdom-based […]


4e Bar Brawling, Part 3: Terrence Wilhelm

Terrence is one of the key examples of how I adapted a character’s existing combat style to brawling. In this case, obviously, I added elemental stuff (we’ll call them “particle effects”) to the normal things you’d do in a bar brawl – punching and throwing beer. Also, since Terrence was […]


4e Bar Brawling, Part 2: Azamon Fyori 4

Azamon Fyori was (in this campaign) a tiefling resourceful warlord. He was much less of a sociopath than some of that player’s previous characters! He normally fought with sword and shield, and (like all tieflings before the rework of their racial power) was all about the fire damage.As you can […]


4e Bar Brawling

Early on in my 4e campaign, I wanted to experiment with odd powers and temporary change-ups in character stats. I was a little more adventurous in the general area of kitbashing in the first year of the campaign’s run, when only one or two players were using DDI heavily. As […]