Today is the fifth anniversary of my wedding with the wonderful Kainenchen. In celebration, here’s a collection of magic items corresponding to the traditional anniversary gifts of the first five years. And how should I begin?
This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]
As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]
Back in the 3.5 DMG II, there were magic items that benefited the whole party. I don’t remember the details of their design, and I’m deliberately not going back to look them up now, but I always liked the idea – company banners, totems, that kind of thing. I was […]
Inigo Montoya: You are using Bonetti’s Defense against me, ah? Man in Black: I thought it fitting considering the rocky terrain. Inigo Montoya: Naturally, you must expect me to attack with Capo Ferro? Man in Black: Naturally, but I find that Thibault cancels out Capo Ferro. Don’t you? Inigo Montoya: […]
In the LARP that I work on, one of the races available to players is the Homunculus. It’s less like D&D homunculi and more like Frankenstein’s Monster; as with Shelley’s original, they are fully sentient. Within the setting, they are widely abused and mistreated by their wizardly creators, though some […]
A few weeks ago, two of my readers were kind enough to provide me with questions on the implementation of a lore game. Owing to preparation for a Dust to Dust event, I couldn’t provide an immediate answer, but I will attempt to do so now. As a disclaimer, I […]