setting ideas

D&D 5e: Expanded Background Assets 3

In D&D 5e, Backgrounds grant a modest assortment of equipment and a pocketful of starting cash. For many campaigns, this is fine and appropriate. You’re playing wanderers, sellswords, not to say murderhoboes, and a broader base of social and material assets will at best be in a town halfway across the […]

Campaigns I’d Like to Run: Dread Sigil 3

Some time back, Kainenchen and I were talking about campaigns that pit multiple factions of antagonists against one another, and for the PCs it’s devil take the hindmost. We came up with two different takes on the same high concept: a Planescape/Ravenloft mashup. I’m going to discuss both of them a […]

D&D 5e: The Drow Personality

You know, when I wrote the first post in this whole series, I said straight out that I wasn’t going to do separate posts for subraces, which was absolutely about my stomach-turning reluctance to try to write drow personalities that are remotely playable in group environments (but aren’t all clones […]

D&D 5e: Apostate and Renegade Wizards 1

Today I have for you a subclass – well, two subclasses, but heavily overlapping – that rely on some setting assumptions about wizards that are definitely not true in all settings. If you’re not already allowing and banning subclasses based on how they fit your campaign’s theme, cosmology, and society, […]

D&D 5e: The Homunculus

In the LARP that I work on, one of the races available to players is the Homunculus. It’s less like D&D homunculi and more like Frankenstein’s Monster; as with Shelley’s original, they are fully sentient. Within the setting, they are widely abused and mistreated by their wizardly creators, though some […]