DtD design

Flesh Grafting

Some time back, I created D&D 5e stats for homunculi – not the tiny bat-winged dudes of D&D tradition, but something more like sapient flesh golems. (I probably don’t have to tell you this – you all read books – but Doctor Homunculus was their creator’s name.) One of the key […]

Villain Design: Cabals

Over the course of the campaigns I’ve run, my PCs have faced a whole lot of cabals of evil spellcasters. One of those campaigns was an early run of the Dust to Dust setting, and the Blackfeather Order played an important role in both the tabletop game and the LARP. […]

LARP Economics: Collectibles

This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]

D&D 5e: Five Magic Bows (and a Magic Arrow) 9

As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]

Villain Design in Dust to Dust

I’ve talked about villain design in this blog before, but now that the Dust to Dust campaign is over, I want to use them as case studies in that conversation. In my view, DtD’s major villains were one of the most-right things that we did. This is not “in comparison […]

Shadecall and the Fist of Tharamon

D&D 5e: Five Magic Maces (And a Talisman) 10

A little while back, I posted a collection of magic spears (and a magic helmet), and a reader requested a similar collection for maces. Another reader requested that I cover magic bows, and that’s also on my to-do list. Some of these weapons I treat as specifically needing to be […]

D&D 5e: Alternate Threat Tracks

D&D’s Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they’ve done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, […]

suspicion, Tangled, Eugene, Wanted