DtD design

Villain Design in Dust to Dust

I’ve talked about villain design in this blog before, but now that the Dust to Dust campaign is over, I want to use them as case studies in that conversation. In my view, DtD’s major villains were one of the most-right things that we did. This is not “in comparison […]

Shadecall and the Fist of Tharamon

D&D 5e: Five Magic Maces (And a Talisman) 10

A little while back, I posted a collection of magic spears (and a magic helmet), and a reader requested a similar collection for maces. Another reader requested that I cover magic bows, and that’s also on my to-do list. Some of these weapons I treat as specifically needing to be […]

D&D 5e: Alternate Threat Tracks

D&D’s Exhaustion condition is a six-level track, starting at a mild penalty and ending up in death. I really like what they’ve done here and how it intersects with the overland exploration system. Dehydration or starvation are really the main ways you ever go from Exhaustion 5 to Exhaustion 6, […]

suspicion, Tangled, Eugene, Wanted

D&D 5e: Warrior Orders and Maneuvers

Inigo Montoya: You are using Bonetti’s Defense against me, ah? Man in Black: I thought it fitting considering the rocky terrain. Inigo Montoya: Naturally, you must expect me to attack with Capo Ferro? Man in Black: Naturally, but I find that Thibault cancels out Capo Ferro. Don’t you? Inigo Montoya: […]