From the moment I read about the mechanic of light and dark tokens in Chill 3rd Edition, it had a death-grip on my imagination like few other mechanics before or since. I finally got a copy of Chill 3e for my birthday, so I can examine the game’s implementation in more detail. […]
Over the course of the campaigns I’ve run, my PCs have faced a whole lot of cabals of evil spellcasters. One of those campaigns was an early run of the Dust to Dust setting, and the Blackfeather Order played an important role in both the tabletop game and the LARP. […]
Today is the fifth anniversary of my wedding with the wonderful Kainenchen. In celebration, here’s a collection of magic items corresponding to the traditional anniversary gifts of the first five years. And how should I begin?
This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]
As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]
I’m now completing six years of writing this blog. This year is on track to equal or very slightly surpass last year’s post total, even with the weekly column I’ve been writing for Tribality. This has been a momentous year for me in gaming and writing: I’ve gotten fairly steady freelance […]