B.A. in English


Game Design Is Input/Output

“It is a truth universally acknowledged, that a game designer in possession of even a modest audience must be in want of a clever new way to talk about fundamental design.” — Jane Austen, on The Forge, circa 2003, probably. This is one of those abstract-theory posts that might be […]


Five Kinds of Plot 5

I’ve been playing a lot of Avadon: The Black Fortress lately. I’ll be saving my full review for another time, as I haven’t yet finished the game, but it’s gotten me thinking about the kinds of plotlines and stories that drive scenes within games, and games as a whole. Before […]