Brandes Stoddard


LARP Economics: Collectibles

This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]


D&D 5e: Five Magic Bows (and a Magic Arrow) 6

As part of my intermittent series of magic items, this time I’m presenting five new magic bows, ranging (heh) from rare to artifact. Aethershred comes from the Dust to Dust campaign, while the stormbow, bone bow, and Baron Ystorin’s spine bow all come from the Wildlands South campaign. Whisper is a sort of convoluted cross-campaign […]


Villain Design: Hoard of the Dragon Queen 4

In the same vein as my post on Villain Design in Dust to Dust, today I’m tackling the first hardback adventure series released for 5e: Hoard of the Dragon Queen. Spoiler warning, I am going to be talking in detail about who the villains are, their motives, and the adventure’s […]


Villain Design in Dust to Dust

I’ve talked about villain design in this blog before, but now that the Dust to Dust campaign is over, I want to use them as case studies in that conversation. In my view, DtD’s major villains were one of the most-right things that we did. This is not “in comparison […]